Game development
Our main focus right now. We're making a new game from scratch, with our own code, art and ideas.
Curato is a tiny start-up. We began with community projects, game mods and personal side projects, and we've now formed a limited company to make our first full game.
No big team, no investors, no sales pitch. Just people who like making things.
We've spent years messing about with code, automating things that annoy us, running our own servers and making mods for games we love. Along the way we built things for ourselves and for communities we're part of.
Curato is where that's heading. The company exists so we can take our first original game from idea to release, and keep building tools and projects alongside it. We're new, we're still learning, and we like sharing what we make.
The things we've got real experience in, and what we spend our time on.
Our main focus right now. We're making a new game from scratch, with our own code, art and ideas.
We make mods for Farming Simulator 22 and 25, and we like working with the community around them.
Software, websites and small tools. We've built plenty of them for ourselves and for friends.
If a job is boring and repetitive, we'll script it. Scheduled tasks, integrations and tidy IT setups.
We run our own servers and know how to keep them secure, backed up and online.
Modders, artists, musicians, testers, other small studios: if you'd like to make something together, talk to us.
A few things we care about.
We make our own decisions and keep things simple, which means we can try ideas quickly.
We share what we're working on, listen to feedback and credit everyone who helps.
We'd rather make something solid and maintained than something flashy that's forgotten in a month.
Got feedback, a collaboration idea, a mod request or just curious what we're up to? We'd love to hear from you.
Get in touch